D2GS 1.11b (build 28) by marsgod

First, this is a TRUE Diablo 1.11b D2GS, not the 1.10+MOD!
So, you need a 1.11b Diablo to make it work. I strongly recommend that you use the Patch_D2.mpq (version 1.11b) from battle.net.

You can follow the instruction in D2GS_README.TXT to install the d2gs.
Please NOTE: The re-based storm.dll in previous release of D2GS 1.11b has been removed from the release package. You should use the orig storm.dll from Blizzard!
And, the d2gs.script should be copied to your Diablo installed directory with d2server.dll.


This D2GS can work with the latest PVPGN.

Build 31: 2008-05-10
	Fixed the Aura bug caused by PET & Player Trade. The old method has some bug... ^_^
	
Build 30: 2008-05-03
  Creating a town portal when corpses or other objects entirely fill the area where the portal will appear in town will no longer crash the game. 


Build 29: 2007-10-22
  Fix a bug when trying to create a second Final Portal;
  The trade player aura bug has been fixed;

Build 28: 2007-08-27
  Fixed a bug in d2server.dll and make it can work with the orig storm.dll(also the re-based storm.dll);
  Fix d2gs.script and make it can work with the orig storm.dll(also the re-based storm.dll);
  Remove the re-based storm.dll from the release package;


Some Features:
1. It support DiabloClone;
2. It support Uber Quest;
3. It support trade USC\ULC\UGC\BOX in the trade window;
4. The Forgotten Sands Waypoint bug has been patched(Also the ACT5 in D2C has been patched);
5. The lag cause by the ULC DiabWall skill has been removed from the server side, and it cause no damage calculation on server side;
6. It can be configured to not show the "XX SOJ sell to ..." message in the d2server.ini;
7. The dual aura bug pet has been patched;
8. The player aura bug by trade has been patched;
9. Town portal game crash bug has been patched;

TODO:
1. Maybe a tiny warden support;
2. Tradehack patch;
3. Other game drop patch;
4. The ULC DiabWall lag should be fixed;


;UberQuest configuration in d2server.ini
;SpawnProbability: The probability that the Uber bosses try to spawn a monster, should be a int between 0~99;
;MaxSpawnNum: Max spawn number of monsters in a single game;
;SpawnInterval: the interval time between two spawns;
;ActivArea: how far ways that the uber boss try to spawn a monster;
;StallTime: After spawn a monster, the boss should stall for some time;
;SpawnMonsters: The monster type that a boss can spawn, should be a 0~733. You can look up the monststat.txt to get some hits. A boss can spawn 10 types of monsters at most;

[UberMephisto]
SpawnProbability=30
MaxSpawnNum=50
SpawnInterval=10
ActivArea=40
StallTime=10
SpawnMonsters=725,726,727,728,729,730

[UberDiablo]
SpawnProbability=30
MaxSpawnNum=50
SpawnInterval=10
ActivArea=40
StallTime=10
SpawnMonsters=712,731,732



BTW: The conf directory in the package is my PVPGN-1.8.0-RC2 configure files, hope it can help you setup the server.
